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I am pleased to announce our new public Wasteland Zargabad server for Arma 2: Operation Arrowhead! All credit goes to Bisto for porting and editing the mission for all to use!
Or you can just filter for it by using PCGN in the regular Arma 2: Operation Arrowhead multiplayer screen.
- Female heroes added.
- Female Bandits added
- Female Zombies Added
- New Survivor made vehicle Bath-mobile added."
- 14 new weapons added from Russia, Polish, German and Russian version of Israeli Uzi
- Salvage broken Vehicles - Ability to removed parts from vehicles.
- Flip overturned vehicle - The bigger the car is, more survivors will need to push it ( flip it back )
- Secure Lock your house - Temporary use house inventory and secure house inventory added. (Must read full release details here)
- New Anti-duping features added. (Must read full release details here)
- New Anti Combat log features added. (Must read full release details here)
- Hatchet can now snap randomly when collecting wood.
- Pickaxe can now snap randomly when collecting rock.
- New loot spawns in Sabina.
- More holes added to fences in Dubovo and Krasnoznamen'sk airports.
- Other Performance Improvements.
I always assumed “teamwork” meant “don’t actively hunt and kill the people on my squad”. Anything more than that – like some semblance of community or co-ordination – was just a happy accident. So seeing ShackTactical’s Andrew “Dslyecxi” Gluck explain how to effectively create a symbiotic relationship with the rest of your team is something of an eye-opener. Communication? Awareness? Not firing randomly while spinning around, jumping wildly and shouting “BULLET-COPTER”? Whoever would have thought?
This is the third Bohemia licensed community video, designed to help Arma newbies make a smoother transition into the world of military simming. If you missed them, you’ll find the first two parts below.
Rocket may be x-way up a mountain right now, but there’s still a team of Bohemians working hard to prepare DayZ Standalone for its eventual alpha release. For this week’s development update, that team have published a video of a session from last month’s PAX East. An epic hour and a half info-dump, the majority of the video is Q&A about development plans and ideas. But you also get a nice chunk of unbroken shaky-cam game footage, running through the work-in-progress inventory and control scheme changes.
Sure, Omni-directional treadmills are nothing new, but Virtuix's take is worth a mention now that it's been shown off working in conjunction with the Oculus Rift. The company's been posting videos of its Omni treadmill working with Kinect for months, but last Thursday it upped the ante by adding the Rift
Dean “Rocket” Hall during his Puja ceremony today, proceeded by a local lama. Flour is spread on each others faces, hopefully signifying the individual reaches old age. Rocket is completing this devblog from Everest Base Camp during his attempt on the summit of Mt Everest.
Devblog from Everest base camp!
I’ll start with a huge thank you to the DayZ development team who have continued development at a breakneck pace despite me being off living a lifelong dream to climb Mt Everest. Although the timing is poor for my sabatical, it is not something planned on a whim and involves non-refundable costs of up to $100k.
So here I am, at Everest Base Camp, 5400 meters, writing what I am sure is the highest ever devblog from the ground! This is largely able to occur because of Matt Lightfoot, the youngish looking chap who is our tireless Production Assistant. Both him and others have continued to send me progress updates and approvals, which I am accessing via a satellite connection.
Anyway, the important bit is the game. Ivan is now working a great deal directly on the project, and has been picking up the slack for some of the areas I needed to address which has been a huge help. Those from the community who wanted to get involved in writing are keen to get started, but the response is so massive that we are looking to put a structure in place to ensure community written books pass through some kind of editorial process. This community content, together with copyright expired books, will form the basis of hundreds or thousands of books that can be found and read in the world. There are no set timeframes for this, so please be patient.
We have acquired a new Dedicated Box for your DayZ Origins experience! The new server is ridiculously overpowered just to run a couple game servers. So we hope you join our new server and call this lag free environment "Home".
You'll find active admins and plenty of support. Join us in our TeamSpeak (18.104.22.168:5010) to say hello!
If you enjoy our services and would like to contribute, please donate to PCGN. 100% of all donated money is used strictly for our web and game servers. We pay premium prices for premium hardware for our servers to give our community the best gaming experience PC Gamers expect.
Like foreign exchange students of the endtimes, the stars of Left 4 Dead 2 can now be found wandering Raccoon City, and the abominations of Resident Evil 6 lurking in the swamps of Georgia.
If you own the PC version of either game, you’ll likely detect an unusual tang in your raccoon soup or boomer broth this morning.
Three Resident Evil reskins, which recast the Tank as a gruesome Napad, the Charger as theOgroman, and the Boomer as Lepotitsa, are now available in the Left 4 Dead 2 Steam Workshop’s Official Resident Evil 6 Collection with a click of the ‘Subscribe’ button. Modders are also reportedly working on Biohazard-themed Workshop entries for hopeful inclusion in the collection over the next few weeks.
Left 4 Dead 2’s entire cast, meanwhile, are now playable in RE6’s Mercenaries mode. And like clockwork, the Witch and Tank crop up too:
The result of all this cross-sampling is that I’m looking at what I’d dismissed during E3 as a turgid third-person tromper in a far more flattering light today. I imagine some of you Resident Evil diehards are feeling the same way about Left 4 Dead and zombies-what-run, eh?
The first update for the Arma 3 Alpha (not counting the Arma 3 Alpha Development branch) which comes from the already successful feedback and cooperation of the early adopters of the Alpha.
Below are only listed the Engine changes but the full changelog is massive, make sure to have a look at what has been fixed on the ARMA3 Community HQ.
- Quote :
Unit: Arma 3 Alpha, Arma 3 Alpha Lite
Activity: Game Update: 0.52 (shadow improvements, crash fixes, destructible windows)
Size: ~310 MB
- Shadow improvements implemented
- Improved network performance (vehicles are no longer lagging as much)
- Fixed several game crashes
- Fixed synchronization of cargo poses in MP
- Fixed various inventory-related bugs and crashes
- Improved vehicle collisions
- Grenades can no longer be thrown under water
- Fixed airplane / helicopter camera shaking
- Default and Development versions have different numbering to prevent incompatibilities in multiplayer