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DayZ+: What's The Difference??


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6 replies to this topic

#1 Fire488

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Posted 02 January 2013 - 01:43 PM

I had no idea what this was about, but it looks good for us as PC Gamers so far. Here is the change.log for the new addition.

Here is their forums (I think): http://www.dayzplus.com/forum.php

 

 



	@DayZ+

	dayz+ changelog.txt.gz
Official DayZ+ Changelog

------------------------------------------------------------------------------------------------------
HOTFIX: 31ST DECEMBER 2012

Affected addons:

	*dayz_code 1.1.2 [DayZ+]
	*dayz_equip 1.1.2 [DayZ+]

Developer's Notes:

	* Protip: Dont try to climb up buildings with very steep roofs :).

	* Some constuction objects such as scaffolding appear to be huge when placing but sink into gound when constructed, this is normal as part of the building goes undergorund.

Changelog:


	* [NEW] Pain and infection now due to damage taken and blood level
	* [NEW] Can now move while constructing a building (no running/jogging allowed).
	* [NEW]	Construction System V3 ,You Can Construct The Following:
		NOTE: You can now construct the items from 1.1 aswell

			* Gate [1x Wire Fence Kit, 2x Scrap Metal]
			* Large Ladder [4x Scrap Metal]
			* Small Ladder [2x Scrap Metal]
			* Scaffolding [3x Wood Pile, 3x Scrap Metal]

	* [FIXED] Deconstruct bug fixed
	* [FIXED] Possible Fix for tents & other objects moving over server restart [Needs More Testing]

	* [REMOVED] Santa skin from loot table [If you still have one, hold onto it]

	* [UPDATED] Zombie damage reduced slightly and made more constant.


------------------------------------------------------------------------------------------------------
HOTFIX: 26TH DECEMBER 2012

Affected addons:

	*dayz_code 1.1.1 [DayZ+]
	*dayz_weapons 1.1.1 [DayZ+]
	
Developer's Notes:

	* Protip: Dont get yourself out numbered by zombies.
	
Changelog:

	* [FIXED] Zombie's Attack

	* [UPDATED] Zombie Damage Increased
	* [UPDATED] Hatchet Damage Decreased
	* [UPDATED] Crowbar Damage Increased


------------------------------------------------------------------------------------------------------
UPDATE: 25TH DECEMBER 2012

Affected addons:

	*dayz_code 1.1 [DayZ+]
	*dayz_anim 1.1 [DayZ+]
	*dayz_equip 1.1 [DayZ+]
	*dayz_extras 1.1 [DayZ+]
	*santaclaus 1.1 [DayZ+][Temp]

Developer's Notes:

	* 

Changelog:
	
	* [NEW] Construction System V2 ,You Can Construct The Following:

			* Round Bag Fence [2x Sandbags]
			* Fortified Round Bag Fence [2x Round Bag Fences, 1x Wood Pile]
			* Steel Tower [6x Scrap Metal]
			* Deer Stand [6x Wood Pile]

	* [NEW] Combat System V2 [Similar To The DayZRedux System]
	* [NEW] Added Santa Clothing To Loot Tale [Merry Christmas]

	* [FIXED] The Broken Leg Glitch
	* [FIXED] SCAR-L Config Error On Loading

	* [REMOVED]

	* [UPDATED] Ghillie Suits Now Spawning At Barracks Again
	* [UPDATED] M9 SD Now Only Spawns At Barracks
	* [UPDATED] Backpack (coyote) Now Only Spawns At Barracks
	* [UPDATED] Reduced Spawn Rate Of Pistols In Supermarkets
	* [UPDATED] Reduced Spawn Rate Of Shotguns In Farms
	* [UPDATED] Reduced Spawn Rate Of Skins
	* [UPDATED] Reduced Spawn Rate Of GPS
	* [UPDATED] Loading Screen [More High-Res]

--------------------------------------------------------------------------------------------------------

HOFIX: 1ST DECEMEBER

Affected addons:

	* dayz_code 1.0.1 [DayZ+]
	* dayz_anim 1.0.1 [DayZ+]
	* dayz_equip 1.0.1 [DayZ+]

Developer's Notes:

	* There is some Undocumented changes which are server side changes (Createvehicle restriction fixes etc.)

Changelog:

	* [FIXED] Tentbag Error When Constructing Items

	* [REMOVED] FN FAL ANPVS4 From Loot Table
	* [REMOVED] Mi8 CrashSites From Game

	* [UPDATED] Optimized Loot Spawning
	* [UPDATED] Optimized Loading Times
	* [UPDATED] Complete Rewrte Of Loot Tables
	* [UPDATED] 3 UH1Y Crashsites Spawn Instead Of 2
	* [UPDATED] 2 UH60 Crashsites Spawn Instead Of 1
	
	
--------------------------------------------------------------------------------------------------------

INITIAL RELEASE: 27TH NOVEMBER

Affected addons:

	* dayz_code 1.0 [DayZ+]
	* dayz_anim 1.0	[DayZ+]
	* dayz_equip 1.0 [DayZ+]
	* dayz_weapons 1.0 [DayZ+]

Developer's Notes:
	
	* Since Chenarus Is A Czech/Russian Sort Of Area I Made Only The Czech And Russian Weapons 
	  Avalible At Military Buildings And Barracks, I Also Have Moved All The US Weapons To CrashSites
	  As US Weaponary Is Not Naturally Found In Chernaurus, So With The US Weapons At CrashSites You 
	  Could Think That There Was A War Between The Czech/Russians And The US And All The US Aircraft
	  Was Shot Down, Leaving Only CrashSites With US Weaponary...
	
	* The Baseball Is Just Another Throwable Object Similar To A Tincan.

	* The Ragged Ghillie Suit Is A Ghillie Suit That Only Just Survived The Zombie Apocalypse, Which
	  Means That It Will Not Provide As Good Camoflauge As The Normal Ghillie Suit.

Changelog:

	* [NEW] DayZ+ Loading Screen
	* [NEW] In-Game Construction System, You Can Construct The Following:

			* Camo Net
			* H-Barrier
			* Watch Tower
			* Sand Bag Nest
			* Wire Fence (CAT 2)

	* [NEW] Baseball Added To Loot Table
	* [NEW] Netting Material Added To Loot Table
	* [NEW] Soldier Clothing Added To Loot Table
	* [NEW] Ragged Ghilie Suit Added To Loot Table
	* [NEW] Urban Bandit Clothing Added To Loot Table
	* [NEW] Woodland Bandit Clothing Added To Loot Table
	* [NEW] Woodland Ranger Clothing Added To Loot Table
	* [NEW] Terrorist Clothing Added To Loot Table
	* [NEW] M40A3 Added To Loot Table
	* [NEW] AK-107 PSO Added To Loot Table
	* [NEW] Scorpian PDW Added To Loot Table
	* [NEW] AK-107 Added To Loot Table
	* [NEW] Sa vz.58P Added To To Loot Table
	* [NEW] Sa vz.58V Added To Loot Table
	* [NEW] AKS Added To Loot Table
	* [NEW] AKS-74 PSO Added To Loot Table
	* [NEW] SVD Dragunov Added To Loot Table
	* [NEW] AK-74 GP25 Added To Loot Table
	* [NEW] AK-107 GP25 Added To Loot Table
	* [NEW] PKM Added To Loot Table
	* [NEW] M24 Desert Added To Loot Table
	* [NEW] Bizon(Non-SD) Added To Loot Table
	* [NEW] GP25 Ammo Spawns Similar To M203 Ammo
	* [NEW] Mi8 CrashSite's Added [2 Per Restart]
	* [NEW] UH60 CrashSite's Added [1 Per Restart]
	* [NEW] Vehicle Spawn Table [63 Vehicle Spawn Points]
	
	* [FIXED] Hackers/Cheaters Can No Longer Spawn Anything That Is Not In DayZ+
	
	* [REMOVED] AS50 From Loot Table
	* [REMOVED] M107 From Loot Table
	* [REMOVED] M107 Ammo From Loot Table
	* [REMOVED] NVGoggles From Loot Table
	* [REMOVED] Rangefinders From Loot Table
	* [REMOVED] M136 From Loot Table
	* [REMOVED] 5.56 Ammobox From Loot Table
	* [REMOVED] 7.62 Ammobox From Loot Table

	* [UPDATED] Crossbow Reload Time Decreased
	* [UPDATED] Revamped Loot Tables (Have Fun...)
	* [UPDATED] 2x UH1Y CrashSites Per Restart
	* [UPDATED] Weapons Always Spawn With 1-2 Mags
	* [UPDATED] Tent Model Changed
	* [UPDATED] Map Model Changed
	* [UPDATED] Crowbar Can Now Be Toolbelted
	* [UPDATED] Scrap Metal Now 2 Inventory Slots
	* [UPDATED] Czech Vest Pouch Now 5 Slots
	* [UPDATED] Patrol Pack (coyote) Now 10 Slots
	* [UPDATED] Assault Pack (ACU) Now 15 Slots
	* [UPDATED] Czech Backpack Is Now 25 Slots
	* [UPDATED] Backpack (coyote) Is Now 30 Slots
	* [UPDATED] High-Res Camo Clothing That Does Not Require BAF DLC
	* [UPDATED] High-Res Ghillie Suit That Does Not Require BAF DLC
	* [UPDATED] The Only Ammo You Can Find In A Loot Pile Is For Pistols

	            * Example 1 - You Can Only Find Stanag Ammo With The Gun That Spawns With Stanag Ammo
		    * Example 2 - You Can Still Find Makarov Mags In Normal Loot Piles

	* [UPDATED] Medical Supply Boxes Contents Reduced To:

			* 4x Bandage
			* 2x Epi-Pen
			* 2x Morphine
			* 2x Blood Bag
			* 2x Painkiller


#2 Beast Overlord

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Posted 02 January 2013 - 01:56 PM

Looks interesting. I like the deletion of the 50cals, the ability to make forts with the crafting, and the extra skins for more badassery. 



#3 sfscriv

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Posted 02 January 2013 - 10:49 PM

Has all of this already been incorporated into the PCGN server?



#4 LeBobo

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Posted 03 January 2013 - 12:19 AM

i think this is a dayz submod that just came out. this seems more news related. to my knowledge this isn't on the server. 



#5 Fire488

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Posted 03 January 2013 - 08:06 AM

No this is not on our server. This is a completely new format to the Chernarus map and needs to be downloaded. ED and I have been playing it and it is very different.Some changes look good, but right now it is too glitchy for us to incorporate. We will watch this closely. 

Get it on DayZ commander now and try it for yourselves. 



#6 ED

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Posted 03 January 2013 - 08:22 AM

Very buggy and not ready for public play. There are a lot of script restrictions kicks and unbalanced game play. The mod highlights crafting to build objects, but we have found that the real focus in this current state is survival! Less loot and much more powerful zombies.

I think we played for about an hour.. and never got close to be able to build anything. 



#7 Fire488

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Posted 03 January 2013 - 10:55 AM

Very buggy and not ready for public play. There are a lot of script restrictions kicks and unbalanced game play. The mod highlights crafting to build objects, but we have found that the real focus in this current state is survival! Less loot and much more powerful zombies.

I think we played for about an hour.. and never got close to be able to build anything. 

Exactly! 






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